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AI Insights · Timothy · July 2022

Top 5 Shooter Games Performance in Russia: Q2 2022

Discover the performance trends of the top 5 shooter games on a unified platform in Russia for Q2 2022, including weekly downloads, revenue, and active users.

Top 5 Shooter Games Performance in Russia: Q2 2022

In Q2 2022, the top 5 shooter games in Russia on a unified platform exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the data from Sensor Tower.

Standoff 2 from AXLEBOLT LTD saw its weekly revenue peak at around $68K in late April, before experiencing a decline to approximately $37K by the end of June. Weekly downloads fluctuated, reaching a high of 181K in mid-April and tapering off to 109K by late June. The game maintained a strong active user base, peaking at about 6M in late April but gradually decreasing to around 4.2M by the end of the quarter.

PUBG MOBILE, published by Tencent Mobile International Limited, generated its highest weekly revenue of approximately $522K in mid-April, which then decreased to $145K by the end of June. The game’s weekly downloads remained relatively stable, hovering around the 100K mark. Active users showed a downward trend from 4.7M at the start of the quarter to 3.3M by the end.

Free Fire: 7th Anniversary by GARENA INTERNATIONAL I PRIVATE LIMITED experienced modest weekly revenue, peaking at $11.8K in early April and ending the quarter at $9.2K. Weekly downloads varied, with a high of 97K at the start of the quarter and a low of 64K in early May. Active users saw a decline from 3.1M at the beginning of the quarter to 2.5M by the end of June.

World of Tanks Blitz™ from WARGAMING Group Limited had a notable weekly revenue peak of $146K in late June. Downloads were consistent, with numbers around the 90K mark at the start of the quarter, dropping to 53K by the end. The game’s active users fluctuated, starting at 1.9M, peaking at 2M in late June, and then decreasing to 1.8M.

Special Forces Group 2 by GD Company recorded minimal weekly revenue throughout the quarter, peaking at $24. Downloads varied significantly, with a high of 98K in late May and a low of 41K in mid-May. Active users showed an upward trend, increasing from 150K at the start of the quarter to a peak of 189K in late May before settling at 157K by the end of June.

For more insights on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022